You and the target take on the others type, current HP, STR score, DEX score, CON score, armor class, attacks, and movement speeds.During each of your turns until the spell ends, you can use a bonus action to direct your gaze at a living creature that can see you within 60 ft.Hijack Spell 4th level abjuration Wizard spell Casting Time: 1 Reaction Range: 90 ft.Duration: Instantaneous Components: V, S You attempt to change the target of a spell as it is being cast.
If the creature is casting a spell of 4th level or lower, you can change the targeted area or a targeted creature to another area or creature within range of the original caster. If the spell targets multiple creatures, you can only redirect one of the intended targets. If the spell is higher than 4th level, make an ability check using your spellcasting ability to determine whether you are able to redirect the spell. On a success, you may change the targeted area or a targeted creature. At higher levels: When you cast this spell using a spell slot of 5th level or higher, you increase the maximum spell level that can be affected by 1 for each slot above 4th. Index 2nd level divination Wizard spell Casting Time: 1 minute Range: 90 ft. Duration: Instantaneous Components: V, S, M (an empty scroll or parchment) You create a written list of all objects in a 20 ft. The list is written on the empty scroll or parchment used as a material component for this spell. Hidden or unseen objects are listed, but their location is not. The list is written in a language the caster can read and write. Illusory Weather 5th level illusion Wizard spell Casting Time: 1 Action Range: Self Duration: 8 Hours Components: V, S The weather in a 150 ft. Those in the area of the spell must make a WIS saving throw to disbelieve the effect. Creatures that fail this saving throw perceive that the weather has changed. The illusion includes visual, auditory, olfactory, and tactile sensations, so you can make creatures believe things like a change in temperature or raindrops falling on their shoulders. Creatures that disbelieve the illusion can see the illusion as a translucent image overlaying the landscape. Meteor 7th level conjuration Wizard spell Casting Time: 1 Action Range: 300 ft. Duration: Instantaneous Components: V, S You summon a meteor that plummets from the sky and lands at a point you designate within range. The spell damages objects in the area and ignites flammable objects that arent being worn or carried. Mind Switch 6th level transmutation Wizard spell Casting Time: 1 Action Range: 90 ft. Duration: Concentration, up to 2 hours Components: V, S, M (a tourmaline gem worth at least 50 gp) You switch minds with an intelligent humanoid creature you can see. The creature must make a CHA saving throw to negate the effect.
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